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May 9 2007, 10:41 PM EDT
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Change: By giving the avatar very human like features and emotions, any way that connect a player to his avatar really adds to the experience. The higher the sense of presence the more involved in the game one is and the intensity of the game can increase.Q: Andrejevic discusses
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May 6 2007, 1:17 AM EDT
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Change: experience?experience?(Ty)A1: Remediation is evident in new digital media as seen in things such as online literary texts or galleries of artwork. The new digital media is giving people another way of accessing the old forms of media. (murban)Q: Why may abstract games
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May 6 2007, 1:16 AM EDT
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Change: Q: Do you feel that realistic or abstract games give a better since of an outer body experience?A1: Remediation is evident in new digital media as seen in things such as online literary
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May 6 2007, 1:15 AM EDT
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Change: happen.happen.(Ty)Q: Presence is the result of what two types of immersion, and how are those two types different? (murban)A1: Perceptual and psychological immersion. Perceptual is accomplished by blocking out the real world and
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May 6 2007, 1:14 AM EDT
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Change: This is how games are going to develope. People having abstract ideas and making them happen.Q: Presence is the result of what two types of immersion, and how are those two types different? (murban)A1: Perceptual and psychological immersion. Perceptual is accomplished
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May 6 2007, 1:13 AM EDT
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Change: Sometimes the desired out of body experience is a little bit abstract from reality.Q: Presence is the result of what two types of immersion, and how are those two types different? (murban)A1: Perceptual and psychological immersion. Perceptual is accomplished by
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May 6 2007, 12:02 AM EDT
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Change: No, because a blind date is an interview. Yes it correlates. We agree that they are very similar. Q: When considering the Digital Divide and its importance regarding social problems in America, in what ways can the digital world help to end inequality? (Daniel) Q:How do some
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May 6 2007, 12:00 AM EDT
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Change: Clear channels shrink playlists and these channels have put many radio veterans out of work.(Ty)A: Clear Channel is a company which owns 1200+ radio stations. The reason why people wouldn't like it
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Apr 23 2007, 11:17 PM EDT
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Change: Q: Describe how remediation is evident in new digital media. Be sure to mention its how older mediums are being re-represented digitally. (ijoshi)A1: Remediation is evident in new digital media as seen in things such as
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Apr 23 2007, 10:57 PM EDT
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Change: A1: Engagement and Presence both create a sense of immersion in such games as well as Classical Cinema. Each condition allows the gamer to become
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Apr 23 2007, 10:15 PM EDT
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Change: Q: The idea of presence is quite remarkable in regards to video games. What determines the presence of a person in relation to a video game (2 things) and according to theorists, why are "virtual reality environments shown to be effective in the treatment of many sicknesses?" (ijoshi)A1: Q:
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Apr 22 2007, 4:27 PM EDT
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Change: A2: Also, the composition of these new media take influences off old media. In a way, the new media is copying and manipulating it to make a 'brand new' piece of media. This could fall in line with the basic concept of 'there is nothing new under the sun'. (ckaczmarczyk)
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Apr 17 2007, 9:42 AM EDT
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Change: Swidey's observations?Q: When considering the Digital Divide and its importance regarding social problems in America, in what ways can the digital world help to end inequality? (Daniel) Q:How do some people use the personal homepage to reclaim a sense of identity which discontinues with their previous one? (Ty)
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Apr 17 2007, 9:41 AM EDT
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Change: a face to face interaction? Does it correlate with Neil Swidey's observations? Q: When considering the Digital Divide and its importance regarding social problems in America, in what ways can the digital world help to end inequality? (Daniel)
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Apr 17 2007, 9:22 AM EDT
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Change: A1: Pornography is used as a sex-weapon. Erotica is a method of expressing sexuality in a healthy way. A way to think of it is
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Apr 17 2007, 9:21 AM EDT
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Change: e Q: Presence is the result of what two types of immersion, and how are those two types different? (murban)A1: Perceptual and psychological immersion. Perceptual is accomplished by blocking out the real world and
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Apr 17 2007, 9:16 AM EDT
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Change: A1: Yes, I played a tank game once where the perspective was first person and anytime the avatar was shot, the camera view turned sideways
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Apr 17 2007, 9:14 AM EDT
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Change: Q: Andrejevic lists two types of limitations that cyberspace art can overcome. What are they and do you think there are any downfalls to either of these achievements? (kmartinez)A1:Q: Andrejevic discusses that audience and user interaction with other
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Apr 17 2007, 9:12 AM EDT
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Change: “Action painting is a style of painting in which paint is spontaneously dribbled, splashed or smeared onto the canvas, rather than being carefully applied. The
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Apr 17 2007, 9:07 AM EDT
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Change: A1:"The Golden Age of the video game is generally considered to be the period from the rise of the video game in the early 1970s
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