Q: Bolter and Grusin talk about the idea of immediacy and how people become immersed in games, even when they look unrealistic. Have you ever played a game when its goal was to immerse you into the game world, and did you fell like you were not able to do so? Why? Or has every gaming experience you have had led to some kind of immersion, perhaps with a game where immersion was not its original intention? (ckaczmarczyk)
A1: Yes, I played a tank game once where the perspective was first person and anytime the avatar was shot, the camera view turned sideways and turned red. This was obviously an attempt to make the player feel as though they themselves had been shot but was completely ineffective. It was hard to immerse myself into the game because everything within the game world was drawn geometrically and in an abstract way so nothing was too real. The sense of immediacy was completely non-existent. (kmartinez)
Q: What do Bolter and Grusin mean when they say that virtual reality is immersive? (schilmeran)
A: It means that virtual reality is a "technology of mediation whose purpose is to dissapear." (Bucy Pg. 51) (cgellis)
Q: Why do Bolter and Grusin mean say that "all mediation is remediation?" (Bucy Pg. 56) (cgellis)
A: Because with each new form of media, the old type of media (or a multiple of them) can be found. Example: photograph to film to tv and so on.... (schilmeran)
A2: Also, the composition of these new media take influences off old media. In a way, the new media is copying and manipulating it to make a 'brand new' piece of media. This could fall in line with the basic concept of 'there is nothing new under the sun'. (ckaczmarczyk)
Q: Define and describe immediacy and hypermediacy and the singificance of their presentation through media. (ijoshi)
A: Immediacy is often characterized by a more simple, intimate media representation using one or few mediums, whereas hypermediacy is characterized by a more open representation of media uses several types of media. (nwithers)
Q: Define remediation and what is a modern example of this not given in the book? (nwithers)
A1:
Immediacyis the perfection, or erasure, of the gap between signifier and signified, such that a representation is perceived to be the thing itself. It is a consequence of what Kenneth Burke calls "naive verbal realism" whereby the symbol is simply perceived to be a window to the real. In
Remediation, immediacy (or transparent immediacy) is defined as a "style of visual representation whose goal is to make the viewer forget the presence of the medium (canvas, photographic film, cinema, and so on) and believe that he is in the presence of the objects of representation" (Bolter and Grusin 272-73).
Hypermediacy is a "style of visual representation whose goal is to remind the viewer of the medium" (Bolter and Grusin 272). Hypermediacy plays upon the desire for immediacy and transparent immediacy, making us hyper-conscious of our act of seeing (or gazing). In
Psycho, when we see an extreme close-up of Norman Bates's eye as he watches Marion Crane through the peephole, then find ourselves looking through it ourselves, Hitchcock foregrounds the act of seeing, implicating the viewer in the voyeurism that is at the root of Norman's (and our?) psychosis. Hitchcock's is an act of hypermediacy.(Ty)
Q: Describe how remediation is evident in new digital media. Be sure to mention its how older mediums are being re-represented digitally. (ijoshi)