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Call of Duty 3 Call of Duty 3 for the Xbox 360 is a first person shooter which puts the player in the middle of World War II through numerous missions in Europe. A descendant of first person shooters, the “Genesis” being Spacewar!; Call of Duty 3 not only captures the atmosphere and brutality of war, but also provides the user with an avatar approach to the game.(Wolf and Perron, 108) This avatar approach, which is common in almost every first person shooter game these days, provides constant and forgiving action allowing for the player to eventually move through the story line of the game ultimately accomplishing the mission. Call of Duty 3 uses this traditional sense of avatar, only to provide much more action and realism than ever imagined decades ago when the original first person games were created.
In Hindu philosophy the Avatar is an incarnation of God onto the earth. (http://dictionary.reference.com/browse/avatar) The Video Game Theory Reader takes the traditional definition and explains how this philosophy has been applied to video games, specifically first person shooters such as Call of Duty 3. In the game the player goes through missions in various historical battles in Europe attempting to accomplish specific objectives in each battle ultimately leading to an allied victory. The avatar aspect comes in as soon as you start playing as the player picks up the guns and starts to learn how to use them. In learning how to use the weapons and do such things as crouch, lie down, and jump, the player is creating self-recognition through the character in the game. (Wolf and Perron, 105) In a sense this is placing the player into the middle of the battles and creating a sense of involvement and something at stake with every bullet fired, every crouch behind a tank, and every building stormed. By having this reflection of oneself in the game, Call of Duty 3 seems to come alive and really taps in to your nerves and concentration as you go through the battles.
The avatar is not only a reflection of the player, but also gives the player a seemingly “god-like” control over the game. Every time you are shot by a Nazi in Call of Duty 3 you can guarantee that you will be magically “re-spawned” at the last checkpoint healthy and ready to go do it all again. This never-ending cycle provides the player with unlimited chances to be killed and then “resurrected” unscathed. (Wolf and Perron, 107) This whole idea relates to the Hindu philosophy in that the player has supreme power over his life in the game and needs only to press a button to create a new life after being killed. In Call of Duty 3 being the avatar is an extremely beneficial thing as the player can go back into the battle zone knowing that if he is shot a new chance at life is only a few seconds away.
Through the concept of the avatar, gamers like me are able to become part of the action in Call of Duty 3 symbolically through a soldier who undertakes the desired actions of the player. This representation of the player through the character on the game gives us the ability to enforce our desires on where to go and who to shoot at along with many other actions. This avatar power to impose your will on the game along with having supreme control over the character’s reincarnation gives the player ultimate control over his destiny and an unending cycle of victory and death in the attempt to march through Europe to victory.


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jstanley
Latest page update: made by jstanley , Mar 15 2007, 3:04 AM EDT (about this update About This Update jstanley Edited by jstanley


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