Erin's First Game AnalysisThis is a featured page

Wii Sports This past holiday season video games became interactive in a whole new way. Following in the DDR and Guitar Hero interaction trend, Wii brings players into the game in a whole new interactive way. Players have to get up off their couch and move their body to control their avitar. The graphics of Wii sports aren’t anything to get excited about however, Nintendo has done a good job of using vibrantly colored backgrounds and silly looking characters. One of the most unique appeals of the game is the "Mii" character created in the Mii maker. This allows the player to create an avatar to look like them. Bob Rehak describes an avatar as, “a human player’s double, merges spectatorship and participation…” (103). This feature is the first element vital to avatarial operations. The simple graphics make this game appealing and less confusing for someone who would usually call themselves as a "non-gamer." Wii Sports is a game made up of five different sports, tennis, bowling, baseball, golf and boxing. In Wii tennis up to four players can play in a doubles game. All games are doubles so the player also has a choice of playing with and against the computer or playing as two people against the computer. The avitar is programmed to go toward the ball, however the player must swing the Wii remote with perfect timing and angle. Turning the remote will help to control the spin of the ball and swinging at the right time will ensure the direct path of the ball. For bowling, the player holds the remote in the same position they would a bowling ball. Starting up, in front of the chest the player must approach the TV screen like a bowling lane while swinging their arm and holding the B button. At the same time a player would release a real bowling ball he should release the B button and the ball will come out of the avatar’s hand and roll down the lane with the force placed on it by the player’s swing. A unique part of the Wii bowling is the other characters not playing in the game. If there are other Miis saved to the system they will show up in the bowling ally. Wii Boxing is the most difficult game in Wii sports. It not only uses the remote but the Nunchuk attachment. Holding the Wii remote in one hand, the Nunchuk the other, the player must throw punches. To block the player must hold both of them together in front of their body. The player can make their avatar bob and weave from side to side by moving the two controllers appropriately. Wii Golf is slower moving the the rest of the games but still just as interactive. The player approachs the ball just like how he would in real life. The difficulty is in picking the club, instead of an entire set of clubs the player can only pick from a driver, an iron, a wedge, and a putter. The important thing to do in Wii Golf is to control not only the direction of the shot changable with the directional pad, but also the strength of it, determined by how much backswing given and how fast of a follow through there is. Wii baseball made to accommodate the skill levels of all players. The only thing the player does is pitch and bat. By holding different directions while throwing, different pitches are made. Timing is the major focus of batting, just like tennis. In fact, baseball plays much like tennis in many ways. The different ways to play each sport are all physical interfaces and another element of avatarial operations. The characters that come with the game and the ones players can create follow the five elements vital to the operation of an avatar. With games being won and lost the whole time, the challenge of beating the computer and constraints such as scores the game has a perfect avatar community.


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